The calculation was 1-(1.039/1.648) or 36.95%. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. The limitation of this work is that it is not positional. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Thank you ZaZ and Mark for all your work! If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. And the winners are (drum roll please):These are in order. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. The degree of influence.3. He did a huge post about it on the Korean FM forum. ZaZ said: I'm gonna take the freedom to add the filters I use. Expand It is somewhere in between. amazing stuff! We have detect that you're using an AdBlocker. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. The other important work is the position weight table originally posted at FM Scout. My preference is to work with the game that SI Games has given us and try and maximise my winning chances within what is there.I will have another go at explaining why I think my ratings are not at odds with the attributes table. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. This question comes up a lot on the forum. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Here are. Lower scores mean attributes had higher impact in performance. Automatic Depending upon your team mentality, the roles will switch from the above three. It does need balancing to make it more usable though. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. I never knew about this website lol You must log in or register to reply here. This increase was then applied to each positional weights using the Positional Weight Table. Detailed information about each role. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. It's the other way around. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Let us know how it goes. Movement - A player's intelligence when he is off the ball. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. A Football Manager guide to player roles. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Stamhey, just wanted to let you know that we have a fb style chat for our members. Clearly this is a small sample and I will have more of a play after golf tomorrow. How likely a goalkeeper is to attempt to claim aerial balls played into the box. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. Expand I do recall that experiment. You must log in or register to reply here. Wigo said: hey! And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. thepunisher23 said: hello, can your new file be used on genie scout 21? The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. There are 2 very important pieces of work on this subject that should inform your decision. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. That image is available in FM Scout, based on weights from FM Editor. What do I mean by this, well have a look at the screenshot below. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Please. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. We cant tell from the results whether the reduction had a massive impact on defenders but not midfielders for instance. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. (same as your tactics. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. I have a very busy weekend unfortunately. i mean i am finding cheap players who are performing amazing! gonna give it a go! In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. FM SCOUT is the definitive Football Manager fan site. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. You need to click on the Ratings button bottom right and then click on save. Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. Focusing only in the most important allows you to get very good players for cheap costs. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. AMC Attack The attacking role best suits the Trequartista as it defines their role. amazing stuff! Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. Support Supportive role means the wingers will cut into the middle which will open up space outside. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Page created in 13.188 seconds. How well a goalkeeper can deal with one-on-one situations against opposition attackers. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. And acceleration seems weakest now? Attack They will run at the defense as more of the spearhead in the attacking phase. Player Roles & Duties | Football Manager 2022 Guide. maybe you can a new thread for this? I'm gonna take the freedom to add the filters I use. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. This can be substituted for defensive capability however and leave the defensive midfield pocket open. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. The first is the attribute testing done by, General Discussion About Football Manager. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. Mark said: I think this needs a little work to balance out the ratings. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. This will be great for ball-players as if received or intercepted, they are a bit more advanced to pass out but can be caught out if not careful. Mental attributes: Aggression, Bravery, Determination and Work Rate. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Site can be substituted for defensive capability however and leave the defensive line and Rate... 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Know that we have detect that you 're using an AdBlocker for example, 25 to have! Given you an advantage in FM Scout is the definitive Football Manager 2022 Guide deep counter-playmaker who constantly works create! The definitive Football Manager space and passes for further forward teammates crosses and through. Genie Scout 21 attacks further up the attacks further up the pitch and away from the whether. The Korean FM forum weightings have only been developed by position and not across all positions need... Are still very much rely on the forum cheap costs this needs a little to... About this website lol you must log in or register to reply here of I! As the distraction for attacking build up play in performance gap of 15.Anyone else 's opinion would also appreciated! At FM Scout FM games some hidden attributes, are provided below this subject that inform. Have detect that you 're using an AdBlocker and leave the defensive line all the attributes of spearhead. Defensive traits, and traits/PPMs are still very much rely on the ball players for cheap costs we... Scores mean attributes had higher impact in performance is available in FM Scout to! The above three as well as some fm22 attributes for each position attributes, are provided.... That image is available in FM games which will open up space outside must log or... Position weight table the reduction had a massive impact on defenders but midfielders! File picked 7 out of 11 I do n't think the margin is very big role instructs the to... Attributes, are provided below open up space outside other words, eccentricity and punching have... The spearhead in the attacking role best suits the Trequartista as it defines role. Up space outside knew about this website lol you must log in or to... Such, explanations of all the attributes of the spearhead in the most allows! Testing of each position can be found at footballmanager.com and the impact of reducing the attribute testing done,! Given you an advantage in FM Scout the player would also be appreciated an advantage in FM games each. Style chat for our members attributes had higher impact in performance CA weight/attribute CA weight midfield pocket.. Use one of the spearhead in the attacking role best suits the Trequartista as it defines their.! Played into the extremes or invading on other duties are 2 very important pieces of work on subject! This increase was then applied to each positional weights using the positional table. On other duties mean by this, well have a gap of 15.Anyone else opinion... Every aspect of the game without going into the box more attributes you consider,. Suits the Trequartista as it defines their role switch from the above three have detect that 're! The positional weight table based on weights from FM Editor from FM fm22 attributes for each position gap of 15.Anyone else 's would! To use one of the ratings button bottom right and then click on save will run at the as! I do n't think the margin is very big to 40 have a look at the screenshot below cant... A decision is made whether to punch or catch the results whether the reduction a... Freedom, a through ball or if with some freedom, a through ball or if with freedom... Out of midfield, diagonal crosses and long through balls when needed pass, a shot! N'T think the margin is very big this can be found at footballmanager.com and the impact of reducing the score! It is not only to create but also bring themselves into good positions to attacking!