This is a pretty nifty way to open up your options and turn your Apostle into a Smite machine, but will likely just lose out to other options. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from. This is also incredibly, stupid good. In Emperors Children they can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. Hellbrutes used to have some weird outside play when they had 8 movement as cheap, mobile melee threats but since every 9th edition Codex has dropped them back to 6 movement theyve become slow vehicles that neither have enough attacks nor enough shooting to be good enough to see play. This costs 2 CP if the model is TITANIC. Until the end of the battle, whenever a friendly CORE or CHARACTER unit within 6 of this Warlord attacks that unit, you can re-roll the attacks wound roll. Two guys with chainswords, one guy with a heavy chainaxe, one guy with a balefire tome, and the champion has a power fist. We include affiliate links in articles. There isnt a bigger delta in the game between what a model looks like it should be able to do in melee and what actually happens when it fights than for the Daemon Prince, who has a decent statline, but somehow manages to disappoint more often than youd expect. And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. Ultimately Contemptors are going to do their best work in the Black Legion, where Abaddon can give them full re-rolls to go with their +1 to hit against the closest eligible target. If you pick this, keep a Dark Gods tally and add 1 each time you do the secondary action. Its good for units that need to hold objectives in the open, like your 10-model terminator brick thats already loading up at the buff-et. This costs 2 CP if the unit has 6+ models. Again, another unit thats just OK but lacks the raw power to make your list. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. On the whole, the ability to toss out mortal wounds at 24 is pretty solid, and Decimators offer that on a fairly durable platform. They tend to lack some of the long-ranged shooting options of other factions but make up for that with the ability to hit hard quickly. There isnt really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one thats not running Raise the Banners High. Stratagem as well. On Sunday, Games Workshop announced a slew of products which will be available to pre-order from Saturday, June 25. is what really makes this a quality add. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. Chaos Space Marines 8th Ed Escalation Thread - Ordo Fanaticus This is a unit that can reliably hold the middle of the table with support from a Master of Possession and can brawl with most of the games major threats. In a list that can get it the Iron Warriors Legion trait, it is going to be very tough to deal with as it pounds holes in the enemy army with its firepower. It makes even less sense with a Cultist HQ, as it seems like an all-cultist army should be possible. The long wait is over. Durability. Add 1 to wound rolls for attacks made with melee weapons by models in that unit. All Rights Reserved to their respective owners. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. When taking a Rhino, your best bet is to leave the models inside for as long as possible, treating it like a pinata full of death. As a unit their best value is loading them up with melee wargear like the cleaver and flail so they can do a bunch of high-damage wounds to opponents, but this just makes them a very slow melee unit in an army that is already flush with melee options that move faster and hit harder. Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. || Tabletop Spotlight, Warhammer 40K: JOYTOY Chaos Havocs Pack A Punch In These New Pics. World Eaters Killteam. This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. Pick a SLAANESH Heretic Astartes unit within 18. Havocs work best in Black Legion (+1 to hit against closest eligible target), and Iron Warriors (ignore cover), and have some play in Emperors Children, though in that case youll take Blastmasters instead. They have insanely low Leadership (6 with a champion), and so will likely lose models any time they take casualties. This is really, really good re-rolling wounds is great, and this gives you the built-in ability to fish for mortals on 6s. Sorcerers have fallen out of vogue in the 9th edition codex, in part because the Dark Hereticus discipline they draw from just doesnt bring much to the table any more now that Warptime was nerfed. If youre taking one, the Vokite battery is probably the best pick, supplemented by an Aiolos missile launcher. Also great for healing the damage youve done with the Master of Possessions. Noise Marines pumped out the jams. Note that some named Characters like Lucius and Abaddon enjoy getting powered up by this spell in their specific Legions, and its sometimes useful for making one model with an upgraded melee weapon like a Chainfist or Heavy Chainaxe hit extra hard. Each time an attack is made against the bearers unit, it gets -1 to the wound roll, and the unit gains an Aura that causes Psykers within 18 to peril on any doubles. When you pick a legion, you replace your keyword with a Legion of your choice (it cant be Death Guard or Thousand Sons, who have their own rules). Sorcerers have some value but ultimately just dont make the cut when placed next to the far superior Master of Possession, the more versatile Daemon Prince, or the more useful Dark Apostle. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Its also solid on Raptors, who enjoy having S5 attacks, though youll find most of the units you really want it on cant take icons. That said, it may not often be what you want out of your Dark Apostle. If thats the case, gross. Note that not every unit that can take a mark can take an icon, and that dramatically affects how useful some of these are. Each mark confers certain abilities on the unit, based on the mark and their equipment. Also, they count as half strength for Attrition tests. Being a second caster with a single cast. Use in your opponents Shooting phase or the Fight phase, when a DAEMON ENGINE model is targeted for an attack. Until the end of the phase, each time an enemy model shoots, if that NURGLE unit is not the closest eligible target or within 12, then until that shooting is resolved, that model cant target that NURGLE unit. Each time you complete this action pick one of the Chaos gods to dedicate the table quarter to (if the unit is marked they have to pick their mark god). Names, trademarks, and images copyright theirrespective owner. Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. World Eaters Heavy Gunner. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. If you happen to mark the unit, you can also get the god-themed power for the unit as well. On characters this doesnt get you as much as youd like, in particular since the Khorne daemon weapon option is just OK. Youre going to have to do double the damage you were doing before only to get slapped right back in the process. Pick an enemy unit within 18. The only question is whether your army needs him as part of its gameplan. Full Masthead & Authors. Where they become hilarious is in an Iron Warriors list, as they can stack Dour Duty with their innate -1 Damage to have 2 sources of -1 Damage, meaning it takes two 3-damage thunder hammer wounds to kill a single Plague Marine. Use in the opponents Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. This isnt bad, but having a gun with Blast means that while the Defiler is in melee, a thing it is ostensibly here for, it cant shoot. Its been a long time coming but Chaos Marines are getting some much needed attention. SLAANESH model only. Youll need to be aggressive early and often, and work on when and how you can crash into your opponents lines early. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called Legion Traits. Its great on Chosen and Biker units who dont get an invuln innately unlike Terminators and Possessed, and likewise solid on big characters who need to tank a few more hits. ", I have absolutly no idea, as people here play, Scammed might not be the right word and police is not the correct organisation but in the, The Traitor Legions book that more or less fixed. This is harder to cast than it used to be and a little worse, but still good. This is OK, but the number of situations where it matters are pretty small and usually you want other effects on your Warlord. And thats mostly due to the fact that the Malefic Discipline is just really, really good. That said, this is typically a stronger play for Thousand Sons than it is for Chaos Space Marines, and so you tend to see fewer soup lists since the Emperors Children + Tzeentch Daemons loophole was largely closed. The issue here is that if youre taking a Nurgle character that wants to get close to the enemy, there are better options. Like the Black Rune Of Damnation, its best use is giving it to a non-Characters unit leader to make a model that hits much harder than expected and comes with ablative bodies. CHAOS UNDIVIDED model only. If Chaos has a direct human form, it may be in Haarken Worldclaimer, who takes a savage glee in battle, with his vast army of jetpack-borne Chaos Raptors. 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